Accent Image to accompany hero

Tapu Kokoin Pokémon Heart & Soul

electricfairy
Where am I?

Set how far you are and everything you cannot reach yet is marked. Gated items and moves stay on the page — they are marked, never hidden.

Loading badge options…

Tapu Koko in Pokémon Heart & Soul

Tapu Koko is #785 in the Pokédex for Pokémon Heart & Soul. This page covers its electric/fairy typing, base stats, abilities, level-up and TM/HM moves, evolution, and where to find it.

Type
ElectricFairy
Dex
#785
Abilities

Field becomes Electric.

Telepathy(Secondary)

Can't be damaged by an ally.

Growth Rate
slow
Gender Ratio
Genderless
Egg Groups
undiscovered
Hatch Rate
Medium Fast (20 cycles)
Catch Rate
3
pokeball
Poké Ball1.6%
greatball
Great Ball1.6%
ultraball
Ultra Ball1.6%
Base Exp
285
EV Yield
3 Speed
Wild Held Items
None
Weak To
poison ×2ground ×2
Resists
electric ×0.5fighting ×0.5flying ×0.5bug ×0.5dark ×0.5
Immune To
dragon

How to Obtain

Tapu Koko has no wild encounters recorded in this game, and no other in-game source is recorded yet.

Gen 7 Moves

The movepool a new game starts with.

Level Up (18)

Electric TerrainLevel: 1electric
PWR0ACC0PP10
Electrifies the ground for 5 turns. Prevents sleep.
Brave BirdLevel: 1flying
PWR120ACC100PP15
A low altitude charge that also hurts the user.
Power SwapLevel: 1psychic
PWR0ACC0PP10
Swaps changes to Attack and Sp. Atk with the foe.
Mean LookLevel: 1normal
PWR0ACC0PP5
Fixes the foe with a mean look that prevents escape.
Quick AttackLevel: 1normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
False SwipeLevel: 1normal
PWR40ACC100PP40
Attack that leaves the foe with at least 1 HP.
WithdrawLevel: 1water
PWR0ACC0PP40
Withdraws the body into its hard shell to raise Defense.
Thunder ShockLevel: 1electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
SparkLevel: 8electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
Shock WaveLevel: 14electric
PWR60ACC0PP20
A fast and unavoidable electric attack.
ScreechLevel: 20normal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
ChargeLevel: 26electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
Wild ChargeLevel: 32electric
PWR90ACC100PP15
An electrical tackle that also hurts the user.
Mirror MoveLevel: 38flying
PWR0ACC0PP20
Counters the foe's attack with the same move.
Natures MadnessLevel: 43fairy
PWR1ACC90PP10
Halves the foe's HP with the power of nature.
DischargeLevel: 48electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
AgilityLevel: 53psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
Electro BallLevel: 58electric
PWR1ACC100PP10
Hurls an orb that does more damage to slower foes.

Gen 3 Moves

Used when the “Pokémon Movepool” challenge setting is set to Gen 3.

Level Up (18)

Electric TerrainLevel: 1electric
PWR0ACC0PP10
Electrifies the ground for 5 turns. Prevents sleep.
Brave BirdLevel: 1flying
PWR120ACC100PP15
A low altitude charge that also hurts the user.
Power SwapLevel: 1psychic
PWR0ACC0PP10
Swaps changes to Attack and Sp. Atk with the foe.
Mean LookLevel: 1normal
PWR0ACC0PP5
Fixes the foe with a mean look that prevents escape.
Quick AttackLevel: 1normal
PWR40ACC100PP30
An extremely fast attack that always strikes first.
False SwipeLevel: 1normal
PWR40ACC100PP40
Attack that leaves the foe with at least 1 HP.
WithdrawLevel: 1water
PWR0ACC0PP40
Withdraws the body into its hard shell to raise Defense.
Thunder ShockLevel: 1electric
PWR40ACC100PP30
An electrical attack that may paralyze the foe.
SparkLevel: 8electric
PWR65ACC100PP20
An electrified tackle that may paralyze the foe.
Shock WaveLevel: 14electric
PWR60ACC0PP20
A fast and unavoidable electric attack.
ScreechLevel: 20normal
PWR0ACC85PP40
Emits a screech to sharply reduce the foe's Defense.
ChargeLevel: 26electric
PWR0ACC0PP20
Charges power to boost the Electric move used next.
Wild ChargeLevel: 32electric
PWR90ACC100PP15
An electrical tackle that also hurts the user.
Mirror MoveLevel: 38flying
PWR0ACC0PP20
Counters the foe's attack with the same move.
Natures MadnessLevel: 43fairy
PWR1ACC90PP10
Halves the foe's HP with the power of nature.
DischargeLevel: 48electric
PWR80ACC100PP15
Zaps all other {PKMN} with electricity. May paralyze.
AgilityLevel: 53psychic
PWR0ACC0PP30
Relaxes the body to sharply boost Speed.
Electro BallLevel: 58electric
PWR1ACC100PP10
Hurls an orb that does more damage to slower foes.

TM/HM Moves (37)

Aerial Aceflying
PWR60ACC0PP20TM40
An extremely speedy and unavoidable attack.
Calm Mindpsychic
PWR0ACC0PP20TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Double Teamnormal
PWR0ACC0PP15TM32
Creates illusory copies to raise evasiveness.
Endurenormal
PWR0ACC0PP10TM58
Endures any attack for 1 turn, leaving at least 1HP.
Facadenormal
PWR70ACC100PP20TM42
Boosts power when burned, paralyzed, or poisoned.
False Swipenormal
PWR40ACC100PP40TM54
Attack that leaves the foe with at least 1 HP.
Flyflying
PWR0ACC95PP15HM02
Flies up on the first turn, then strikes the next turn.
Frustrationnormal
PWR1ACC100PP20TM21
Attack that is stronger if the Trainer is disliked.
Giga Impactnormal
PWR150ACC90PP5TM68
Leaves the user immobile if target is not KO'd.
Grass Knotgrass
PWR1ACC100PP20TM86
A snare attack that does more damage to heavier foes.
Hidden Powernormal
PWR0ACC100PP15TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
PWR150ACC90PP5TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
PWR0ACC0PP30TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
PWR0ACC0PP10TM17
Evades attack, but may fail if used in succession.
Psych Upnormal
PWR0ACC0PP10TM77
Copies foe's stat changes and gives to the user.
Rain Dancewater
PWR0ACC0PP5TM18
Boosts the power of Water- type moves for 5 turns.
Reflectpsychic
PWR0ACC0PP20TM33
Wall of light cuts physical damage for 5 turns.
Restpsychic
PWR0ACC0PP0TM44
The user sleeps for 2 turns, restoring HP and status.
Returnnormal
PWR1ACC100PP20TM27
Attack that increases in power with friendship.
Roarnormal
PWR0ACC0PP20TM05
Switches the foe out or ends wild battle.
Roostflying
PWR0ACC0PP0TM51
Restores the user's HP by half of its max HP.
Safeguardnormal
PWR0ACC0PP25TM20
Protects allies from status problems for 5 turns.
Shock Waveelectric
PWR60ACC0PP20TM34
A fast and unavoidable electric attack.
Sleep Talknormal
PWR0ACC0PP10TM82
Uses an available move randomly while asleep.
Steel Wingsteel
PWR70ACC90PP25TM47
Strikes the foe with hard wings spread wide.
Substitutenormal
PWR0ACC0PP10TM90
Creates a decoy using 1/4 of the user's maximum HP.
Swaggernormal
PWR0ACC0PP15TM87
Confuses the foe, but also sharply raises its Attack.
Tauntdark
PWR0ACC100PP20TM12
Taunts the foe into only using attack moves.
Thiefdark
PWR0ACC100PP0TM46
While attacking, it may steal the foe's held item.
Thunderelectric
PWR0ACC70PP10TM25
A lightning attack that may cause paralysis.
Thunderboltelectric
PWR0ACC100PP15TM24
A strong electrical attack that may paralyze the foe.
Thunder Waveelectric
PWR0ACC0PP20TM73
A weak jolt of electricity that paralyzes the foe.
Tormentdark
PWR0ACC100PP15TM41
Torments the foe and stops successive use of a move.
Toxicpoison
PWR0ACC0PP10TM06
Poisons the foe with an intensifying toxin.
U Turnbug
PWR70ACC100PP20TM89
Does damage then switches out the user.
Natural Giftnormal
PWR1ACC100PP15TM83
The effectiveness varies with the held Berry.
Secret Powernormal
PWR70ACC100PP20TM43
Attack with effects that vary by location.

Type Summary

2
Weaknesses
5
Resistances
1
Immunities
10
Neutral

Weaknesses

Types that deal increased damage to Tapu Koko. Use these types to counter it effectively.

Resistances & Immunities

Types that Tapu Koko resists or is immune to. Avoid using these types against it.

Immunities (0×)

Related tools